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== Welcome Home, Animators!  ==
== Welcome Home, Animators!  ==
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Animux's journey starts in Chapter 1: Genesis (coming into being) trying to provide a tool that will help animators visualize their dreams into creative reality. 
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Animux's journey starts in Chapter 1: Genesis (coming into being) trying to provide a tool that will help animators visualize their dreams into creative reality.&nbsp; It is our coming into being phase in the public conscience, but we have been around for quite sometime doing some incredible things while it was still unknown.<br>
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It has been used to create a DVD with 3D animation for Bassam Kurdali's Mancandy, helped a bunch of animators from around the world to participate in a 48 hour film project creating a 5 minute short in 48 hours.&nbsp;
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The people behind "Animux" are right now working on ADAM the&nbsp; "Animation Digital Asset Manager" which will help animators manage assets and workflows that help in easy pipeline integration.

Revision as of 10:51, 27 October 2008

Welcome Home, Animators!

Animux's journey starts in Chapter 1: Genesis (coming into being) trying to provide a tool that will help animators visualize their dreams into creative reality.  It is our coming into being phase in the public conscience, but we have been around for quite sometime doing some incredible things while it was still unknown.

It has been used to create a DVD with 3D animation for Bassam Kurdali's Mancandy, helped a bunch of animators from around the world to participate in a 48 hour film project creating a 5 minute short in 48 hours. 

The people behind "Animux" are right now working on ADAM the  "Animation Digital Asset Manager" which will help animators manage assets and workflows that help in easy pipeline integration.

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